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WW2 Total













WW2 TOTAL

http://ww2total.com

© by HiStraSim Ltd.,
Great Britain, 2007-2010

Game manual for
version 1.2.0
(June, 2010)







CONTENTS

1. INSTALLATION 5

1.1. Examine system conditions 5

1.2. Minimal system requirements 5

1.3. Needed for Multiplayer (*) 6

1.4. Clearing of the system before game start 6

1.5. What is DirectX ? 6

1.6. Installation of the game 7

1.7. Uninstallation or renewed installation of the game 7

1.8. Before the game start 7

1.9. Game start 9

1.10. Setting up a game 9

1.10.1. Single player – new game 10

1.10.2. 'Hot Seat' game 10

1.10.3. Multiplayer – host a game (*) 11

1.10.4. Multiplayer – join existing game (*) 11

1.10.5. Loading a saved game 12

2. THE STRATEGIC GAME PLAY 13

2.1. Game screen 13

2.1.1. General map 13

2.1.2. Unit selection 13

2.1.3. Datas of the unit 14

2.1.4. Buttons 15

2.1.5. Turn information 15

2.1.6. Compass 15

2.2. THE 3D WORLD 16

2.2.1. Land province borders 16

2.2.2. Terrain 17

2.2.3. Weather and clima 19

2.2.4. Province marker and city boxes 20

2.2.5. Buildings 21

2.2.6. Units 22

2.2.7. Blocking provinces 22

2.3. Overview of the controls 24

2.4. Order phases 25

2.4.1. Offensives 25

2.4.2. Support for offensives of allies 26

2.4.3. Air & Sea attacks 28

2.4.4. Strategic movements 29

2.4.5. Politics 30

2.4.6. Research 32

2.4.7. Production 33

2.5. Order execution (evaluation) 35

2.5.1. Offensives (evaluation) 35

2.5.2. Sea battles (evaluation) 37

2.5.3. Air battles (evaluation) 38

2.5.4. Strategic movement (evaluation) 39

2.5.5. Politics (evaluation) 39

2.5.6. Research (evaluation) 40

2.5.7. Production (evaluation) 40

2.6. End of the game and victory 41

3. FIRST PERSON SHOOTER (FPS) BATTLES (*) 42

3.1. HUD-Display 42

3.1.1. General map 42

3.1.2. Respawn points 43

3.1.3. Weapon and reticule 43

3.1.4. Informations about the players unit 43

3.1.5. Available time 44

3.2. Overview of the Controls 44

3.3. Air support 45

3.4. End and victory in a FPS battle 45

4. PROBLEMS WITH THE SOFTWARE 46

4.1. Crashes 46

4.2. Sound problems 46

4.3. Support 47

5. LICENSE TERMS 48

5.1. Permitted use 48

5.2. Inadmissible use 48

5.3. Scenario editors, editor tools 48

5.4. Replacement 49

5.5. Adhension rules 49

6. INDEX 50



Important Note:

(*) indicates parts of sections of the rules of the game, which are currently under revision or for further development and therefore not suspended. WW2Total is under continuous development and improvement, so that such temporary restrictions or changes to the rules of the game can not be avoided, unfortunately. These sections will be released and available with one of the following free updates.

1. INSTALLATION


Please check that your computer corresponds to the minimum requirements of the game, which are specified further down and on the game homepage http://ww2total.com . It is extremely important that your computer fulfills these minimum requirements, so that the game runs without troubles.


1.1. Examine system conditions

1.2. Minimal system requirements

1.3. Needed for Multiplayer (*)

1.4. Clearing of the system before game start

1.5. What is DirectX ?

1.6. Installation of the game

1.7. Uninstallation or renewed installation of the game

1.8. Before the game start

1.9. Game start

1.10. Setting up a game

2. THE STRATEGIC GAME PLAY

2.1. Game screen

2.2. THE 3D WORLD

2.2.2. Terrain

2.2.3. Weather and clima

2.2.4. Province marker and city boxes

2.2.5. Buildings

2.2.6. Units

2.2.7. Blocking provinces

2.3. Overview of the controls

2.4. Order phases


All nations deliver all their instructions at the same time in successive, fixed order cycles.


At the beginning the starting screen of the respective nation appears, with indication of the period for which the orders must be plot.

The camera is placed over the capital.







2.4.1. Offensives

2.4.2. Support for offensives of allies

2.4.3. Air & Sea attacks

2.4.4. Strategic movements

2.4.5. Politics

2.4.6. Research

2.4.7. Production

2.5. Order execution (evaluation)


After all nations have delivered their instructions, the execution of this takes place. This is called evaluation.

Here all phases, as described in the preceding sections, are processed gradually, whereby the instructions of all players come in each phase in an different order to execution.
For this reason, the result of the evaluation can be very different from that of the order phases results. However, this simultaneous gameplay is a much more realistic and better entertainment than the traditional one player after the other player orders.





2.5.1. Offensives (evaluation)

2.5.2. Sea battles (evaluation)

2.5.3. Air battles (evaluation)

2.5.4. Strategic movement (evaluation)

2.5.5. Politics (evaluation)

2.5.6. Research (evaluation)

2.5.7. Production (evaluation)

2.6. End of the game and victory

3. FIRST PERSON SHOOTER (FPS) BATTLES (*)


Offensive battles can be played optionally as First Person Shooter Battles, increasing the action in WW2 Total dramatically. Additional, it gives the players the opportunity to view their constructed and operational units in combat, together with their strengths and weaknesses. And last but not least, the outcome of the battle could be influenced by the tactical abilities and reactions of the player.

These First Person Shooter Battles are nothing else than FPS-combat in real time, whereby each unit on the strategic map represents one figure on a limited battlefield.
The outcome of the battle (losses of units and victory) will be transferred to the strategic map.


3.1. HUD-Display

3.2. Overview of the Controls

3.3. Air support

3.4. End and victory in a FPS battle

4. PROBLEMS WITH THE SOFTWARE


If problems arise during the installation or at using the software, we would like to help you gladly. There are possibilities of guaranteeing that the newest games run on your computer properly.
Following these possibilities are specified and should fix the most frequent problems, which can occur when playing the latest games with DirectX.

4.1. Crashes

4.2. Sound problems

4.3. Support

5. LICENSE TERMS

The available manual as well as the software described therein are in copyright matters protected. All author and achievement patent rights reserve. HiStraSim reserves itself the right to make at any time and without previous announcement improvements and changes at the software described here.


5.1. Permitted use

5.2. Inadmissible use

5.3. Scenario editors, editor tools

5.4. Replacement

5.5. Adhension rules

6. INDEX


Alphabetical index

1.10.1. Single player – new game 10

1.10.2. 'Hot Seat' game 10

1.10.3. Multiplayer – host a game 11

1.10.4. Multiplayer – join existing game 11

1.10.5. Loading a saved game 12

2.1.1. General map 13

2.1.2. Unit selection 13

2.1.3. Datas of the unit 14

2.1.4. Buttons 15

2.1.5. Turn information 15

2.1.6. Compass 15

2.2. THE 3D WORLD 16

2.2.1. Land province borders 16

2.2.2. Terrain 17

2.2.3. Weather and clima 19

2.2.4. Province marker and city boxes 20

2.2.5. Buildings 21

2.2.6. Units 22

2.2.7. Blocking provinces 22

2.4.1. Offensives 25

2.4.2. Support for offensives of allies 26

2.4.3. Air & Sea attacks 28

2.4.4. Strategic movements 29

2.4.5. Politics 30

2.4.6. Research 32

2.4.7. Production 33

2.5.1. Offensives (evaluation) 35

2.5.2. Sea battles (evaluation) 37

2.5.3. Air battles (evaluation) 38

2.5.4. Strategic movement (evaluation) 39

2.5.5. Politics (evaluation) 39

2.5.6. Research (evaluation) 40

2.5.7. Production (evaluation) 40

3.1.1. General map 42

3.1.2. Respawn points 43

3.1.3. Weapon and reticule 43

3.1.4. Informations about the players unit 43

3.1.5. Available time 44

DirectX 5f.

Installation 7

INSTALLATION 5

LICENSE TERMS 48

Minimal system requirements 5

PROBLEMS WITH THE 46

Sound problems 46

Support 47

You find further information to DirectX on the official Website under http://www.microsoft.com/directx 6

6, 25, 39