2.1. Game screen
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The game screen is divided into the following parts:



2.1.1. General map

Left above is a small general map of the game map. By click on one point of this small map the camera will be placed over this point of the 3d world.


2.1.2. Unit selection

By clicking on a unit or a building in the 3d world, a picture of it can be seen on the right side top.
In addition, by clicking on the
high/down buttons on the left and on the right of the unit picture the next/preceding unit in the province and/or the following/preceding province is selected.

By clicking on one of the selection symbols under the unit picture, you can filter the selected units. From left to right and above to downward this are land units (tank symbol), aircrafts (airplane symbol), ships (ship symbol), cities (house symbol), all units (flag symbol) and factories (factory symbol).
The active selection is with an green background.


2.1.3. Datas of the unit

For the selected unit all important datas are listed. These are:

- Name (in the example on the left of the British (player of the Anglo-Americans) fighter Supermarine Spitfire V)
- Unit category (in this case a Fighter, which is an aircraft)

- Province (here in Southern England as first unit)

- The flag indicates the nation (player).

Values:

- STR: Number of units of this type (here 3 fighters, which indicates also the number on the unit box in the 3d world).

- LOD: if loaded in a ship, on which unit number (here NOT “--”).

- ULC: used loading capacity of shipped units (here zero).

Movement:

- MP: Movement range (here 4 provinces).

- SR: Attack range (here 2 provinces).

- ZOC: Zone of Control - Reaction range by hostile attacks around (here one province far)

- FC: Fuel capacity (Oil) used per province distance movement.

- MT: Movement type (Air)

- TW: Transport weight (here 2 for loading into a other unit, like a transport ship or aircraft carrier)

- TC: Transportation capacity (here zero – transport ships or aircraft carrier have always some)

Production:

- PP: Costs in 'production points' (PP, here 182)

- BT: Construction period in turns = months (here 6 months)

- MT: Maintenance cost for each turn (here 27.29 PP)

- RC: Research class

- RL: Research month/year (here May 1940 = 5/1940)

Combat values:

- SA: Soft Attack (by own attack against unarmored land units, like infantry)

- SD: Soft Defense (in the defense against unarmored land units)

- HA: Hard Attack (by own attack against armored land units, like tanks)

- HD: Hard Defense (in the defense against armored land units)

- AA: Air Attack (by own attack against airplanes)

- AD: Air Defense (in the defense against airplanes)

- SC: Strategic attack (against factories)

- NA: Naval Attack (by own attack against surface ships, like battle ships, freighters)

- ND: Naval Defense (in the defense against surface ships)

- NSA: Naval Sub Attack (by own attack against submarines).

- NSD: Naval Sub Defense (in the defense against submarines).

- TAR: target type.

- DB: durability, ruggedness, armor (how many hits the unit can project, before it is destroyed - actual here two)

- DO: dodge chance (mobility to avoid a hostile attack in the battle - here 30%)


2.1.4. Buttons

At the bottom left hand corner are a set of buttons for different actions:


Go: ends the current turn phase and starts the next one.


Places the camera over the own capital.



Changes between free and fixed camera mode.


Cancels the last command action (“Undo” - function).


Opens the production menu window for all new units with completion date.



Opens the research window menu to check the research progress in various categories.


Opens the politics menu window to view the state of relations between you and other nations.



Opens the unit viewer with all the 3d models and their datas.



Opens a new window with this game manual for help.


Switched to the menu for game saving.


Leaves the running game (Attention: without saving !)



2.1.5. Turn information

Here current game turn information are visible, like e.g. the active player nation, game month and year, turn phase, points of production (PP), current monthly income of PP, consumption by maintenance for the units and the available PP for the current turn).



2.1.6. Compass

The compass arrow shows in each case toward the north direction.