
At
least the
production menu
appears.
At
first you must select an own city with a factory
or barracks
in a province which you are controlling
since at least six months
by right-clicking.
The production screen for the selected city appears.
It is build like the following example for the Russian city of Stalingrad:
at the top there are selection buttons for filtering the indicated units (all - vehicles - airplanes – ships).
In
the left, blue column all buildable units of the selection are
visible with a picture, the name, the price in PP, the construction
time in months (turns) and the quantity of all units of this type
under construction at the moment. With the help of the green arrow
buttons
down and above you can scroll through the list.
In the second column all units are listed, which are in the selected city under construction. Apart from the picture and the name the quantity and the time in months (turns) up to the completion are visible.
In the two columns at the right all units are listed, which are in all other own cities under construction.
Depending
upon the type of the building in the city, a certain quantity of
units for a certain maximum price (PP) can be constructed at the same
time.
Therefore, underneath the lists the sum
and construction costs of the
units
are indicated, as well as in the following line the
free
capacity of buildable units and construction costs.
Thus, expensive units with a long construction period (e.g. battle
ships) block for many rounds a large capacity!
You can add new units to the list of constructions for this city by left-click on a unit picture in the left column. Every left-click it increases the quantity of the construction units, while right-click reduces it.
If you have specified the type of unit and the quantity, click on the O.K.-button to confirm the construction. The new units are transferred now to the building list of the city (second column), if the capacity and existing points of production (PP) are sufficient.
Now, you can click another type of unit for the building in the city in the blue column or leave the screen for the selected city with the button “close” down right.
If you have still cities and PP for production, you can now right-click on another city for further constructions or click on the “Go” - button in the menu at the bottom left hand corner to finish your orders for this turn.
Exception for 6- or 12-month length scenarios:
In contrast to the full World War 2 scenario, all produced units are ready after one turn, but the prices of units with a longer build time are increased.
General reference to game mechanics:
One of the game's biggest value is the
overview. All strengths are clearly visible without clicking on
single unit boxes for necessary informations. This is the reason,
that there is no experience value of the units yet. Instead, the
different experience values of the armed forces of the nations are
calculated into the strength at game start and
the available production points (PP).
Ultimately the sum of a combat value of units multiplied by a
experience value of x% would be just the same as a modified fighting
strength from the beginning. But in this way, there is no need to
click on every unit box for more information, no complicated troop
movements because of selecting units with different experience
values, and at least no problems with unhappy modifications in FPS
battles !
For this reason, the number of
units at the start of the game and the
available Production Points
for Germany are 105%
(decreasing down to 95% during the game process), for the
Anglo-Americans are 80%,
for the Russians and Axis-Minors are 66,6%
(with the exception of Finland and the Italian units of the Axis
Africa Army, here also 100%) in relation to historic accurate
available numbers.
See also for this review at:
http://ww2total.com/WW2/History/Orders-of-Battle/Germany/fighting-power-Wehrmacht.htm