2.5.1. Offensives (evaluation)
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At first the offensives will be processed.
This happens in a coincidental order, whereby offensives with stronger and faster units are given preference in the probability.

After all attacking units and possible reinforcement units of the defender (units with ZOC value 'zone of control' - see 2.1.3.) were moved in the target province of the offensive,

a menu appears over the battleground with information about the nation of the attacker and defender and the name of the attacked province.

By clicking on the calculation button at the lower end of the menu starts the animated battle. (*) Clicking the Battle button starts a FPS Battle (First Person Shooter, read rules part 3).



During each battle round a unit group (a full box) of the defender fires on a group of the attacker, whereby for the defender always the defence values are used and for the attacker the attack values (see rule 2.1.3.). Which units are firing on which target is indicated by a yellow line for the defender and by a red line from the attacker. If hits or losses appear, then the target units will be burning and the losses are visible by a numbers (in the example above, the ten German tanks II are firing on ten allied infantrymen, who have 7 losses).

It must be reminded here again, that certain units could evade from the fire or need several hits to be destroyed.

If the target units in the combat round did not shoot yet, they are firing back. Next a unit box of the attacker, which stll has not fired in this battle round, is firing on a box of the defender.

In the battle different algorithm and mechanisms arel use, in order to determine, which units are firing and on which enemy units.


After each combat round it will be checked, whether a side due to high losses will retreat into an own or allied neighbour province (however, the attacker withdraws always to its starting provinces).

If this is not possible, the loosing side is completely destroyed

If no retreat happend and no side is completely eliminated, then begins a new combat round.

In any case, to win a land battle, it is necessary to have one ore more land units at the end.


If the attacker wins, he conquers the province. Besides this, sometimes it has effects on the political situation in the game. After a victory, the units of the attacker remain in the province, while it's airplanes fly back to their starting provinces.