2.5.2. Sea battles (evaluation)
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Next the sea battles follows. Sea battles are fights in sea provinces, in which each side has at least one ship involved at the beginning.

The sequence of the sea battles is based on coincidence, whereby attacks with stronger and faster units are given preference in the probability.

After all attacking units (ships only from neighbour provinces) and possible reinforcement units of the defender (units with ZOC value in range, e.g. airplanes - see 2.1.3.) are moved into the combat province, a menu appears over the sea province with informations about the involved nations and the name of the province.

A click on the 'calculation button' at the lower end of the menu starts the animated sea battle.


The course of events during the sea battle corresponds generally to that of the land offensives described before.

The main differences are: Submarines always withdraw after three combat rounds.
A
defeated defender retreats up to two provinces by sea paths.


Airplanes always withdraws after the sea battle to there starting provinces.


(left: Screenshot of a sea battle in the Bay of Biscay, at the moment two German U-Boats were sunken by the Anglo-American planes and only one Italian submarine is still available on the Axis side.)