Next
the strategic movements follows. The
sequence of the movements is based on coincidence, whereby movements
with stronger and faster units are given preference in the
probability.
Because of that, other players could move before your
own units and depending on the preceeding battles, some of the
planned movements could be impossible (e.g. because the appropriate
units were destroyed or because the enemy was faster and reached or
conquered a province before). This, however corresponds realistic to
the situations of an armed conflict, in which never everything runs
“after plan”!