Finally,
ready units from the factories are placed in the provinces of the
cities, the production orders for this month (turn) are placedt, the
points
of production
(PP) for the next month are calculated depending on the controlled
provinces with their victory
points (VP)
, and the maintenance costs for existing units are taken off.
For the calculating of PP, however, victory points of by enemy warships controlled own convoy centers have to been removed (see screenshot on the right: a German U-Boat is controlling the Libyan Sea, where is an Anglo-American convoy center with a value of three VP).
Furthermore, oil fields which are controlled by the player are producing oil (fuel for the vehicles, aircraft and ships). Every player becomes aditional every turn always 50 units oil from synthetic production and other resources.
Moreover, the PP's and oil stocks can still be reduced by strategic bombing (see rules 2.5.3) during the next turn, before the execution of the production orders !
Note: Nations which are not at war, can only use a small oart of their possible PP's, because in peacetime the majority of the population don't want spent to much for the national armamants and want to use it instead for the civilian needs !
Now the game turn is finish and the next turn begins (see point 2.4.).