3.1. HUD-Display
Link-Home
Game
Link-Back
Contents
Html Zähler
WW2 Total

The Head-Up Display contains basic informations that a soldier normally would or could quickly get.


Starting from the upper right corner, clockwise there are the following informations:

3.1.1. General map

In the upper right corner is a small overview map of the battlefield (general or mini map). With the Compass Arrow's position and the direction the players figure is marked. Small flags in the colours of the controlling nations mark the respawn points.
If
a respawn point is shortly before conquest by hostile forces, than below the general map at the position of the flag of the respawn point is a number visible, which indicates the remaining time in seconds. If the respawn point is conquered, the flag will be exchanged to that one of the conqueror.

3.1.2. Respawn points

In the middle is a red flag visible, which marks a respawn point. At this place reserve units of the controlling side (Axis or Allied) could entering the battlefield. The attacker has at the beginning a respawn point on the left side, while the defender has one in the middle of the battlefield and a other one on the right end.
If a side has no respawn points anymore, it may also not bring in replacements for destroyed units. If the side is not able to reconquere one of the respawn points and all onw units are destroyed, it has immediately lost the battle.

3.1.3. Weapon and reticule

The players weapon is visible half-right at the bottom of the screen, as well as effects of movement and firing. Aiming on targets, for example to enemy units, is done with the reticule in the middle of the screen. The weapon can be fired by a left mouse click.

3.1.4. Informations about the players unit


The player receives a randomly selected unit, if possible according to the nation which he leads in the strategic game. If this is not possible, because no units of his nation are involved in the battle, so he gets a unit from one member of his alliance, which is involved in the battle.
There is a little picture of the players unit,
similar to that on the strategic map for the unit type. In addition informations about the name of unity, the health (life points), the ammunition stocks and the time until the weapon can be fired next .
If the
player controls a battle tank with a rotating tower, below right a small tank icon appears, whereby the turret is displayed in the direction of its view, relative to the tanks movement direction.
If the health is less than one, the unit is destroyed. If the ammunition stockpile is exhausted, so the unit can no longer shoot. In this case it's the best to move the unit to the end of the battlefield behind your last respawn point. From there the unit will automatically leave the battle zone and will not count as a loss.

Is the time until the next firing shot of the weapon greater than zero seconds, the weapon is still reloaded or not prepared and can not be fired yet.
If a unit is destroyed, a new replacement unit appears after about 30 seconds at an allied respawn point. Precondition is, of course, that there are still replacement units from the strategic map available and even a respawn point is controlled.
In addition, each time a moral test will be done, according to the animated battles on the strategic map. If the losses are too highh, there can be a withdrawal of the troops, and the battle is over and lost.

3.1.5. Available time

Top left, the remaining time for the attacker to conquer all respawn points appears. If the attacker is able to do this in time, he wins the battle. Otherwise, the defender wins.