The Head-Up Display contains basic informations that a soldier normally would or could quickly get.

Starting
from the upper right corner, clockwise there are the following
informations:
In the upper right corner is a small
overview map of the battlefield (general or mini map). With
the Compass
Arrow's position and
the direction the players figure is marked. Small
flags in the colours
of the controlling nations mark the
respawn points.
If a
respawn point is shortly before conquest by hostile forces, than
below the general map at
the position of the flag of the respawn
point is a
number visible, which indicates the remaining time in seconds.
If
the
respawn point is
conquered, the flag will be exchanged to that one of the conqueror.
In the middle is a red
flag visible, which marks a respawn
point.
At
this place reserve units of the controlling side (Axis or Allied)
could entering the battlefield.
The attacker has
at the beginning a respawn point
on the left
side, while the defender has one in the middle of the battlefield and
a other one on the right end.
If a side
has no
respawn points anymore,
it may also not bring in replacements for destroyed units.
If the side is
not able to reconquere one of the respawn
points and
all onw units are destroyed, it has immediately
lost
the battle.
The players weapon is visible half-right at the bottom of the screen, as well as effects of movement and firing. Aiming on targets, for example to enemy units, is done with the reticule in the middle of the screen. The weapon can be fired by a left mouse click.

The
player receives a randomly selected unit, if possible according to
the nation which he leads in the strategic game.
If
this is not possible, because no units of his nation are involved in
the battle, so he gets a unit from one member of his alliance, which
is involved in the battle.
There is a little picture of the
players unit,
similar to that on the strategic map for the unit type.
In addition
informations about the name
of unity, the health
(life points), the ammunition stocks
and the time until the weapon can be fired
next .
If
the player controls a
battle tank with a rotating tower, below right a small tank icon
appears, whereby the turret is displayed in the direction of its
view, relative to the tanks movement direction.
If
the health
is less than one, the unit is destroyed.
If the
ammunition stockpile
is exhausted, so the unit can no longer shoot.
In this case it's the best to move the unit to the end of the
battlefield behind your last respawn point.
From there the unit will automatically leave the battle zone and will
not count as a loss.
Is
the time until the next firing shot
of the weapon greater than zero seconds, the weapon is still reloaded
or not prepared and can not be fired yet.
If a unit is
destroyed, a new replacement unit appears after about 30 seconds at
an allied respawn point.
Precondition is,
of course, that there are still replacement units from the strategic
map available and even a respawn point is controlled.
In addition,
each time a moral
test
will be done,
according to the animated battles
on the strategic map.
If the losses
are too highh, there can be a withdrawal of the troops, and the
battle is over and lost.
Top left, the remaining time for the attacker to conquer all respawn points appears. If the attacker is able to do this in time, he wins the battle. Otherwise, the defender wins.